Mesh vs. Brep?
i'm working on a script that takes a complex mesh as input, and slices it it up in sections with a series of parellel planes. for calculating the intersections between my mesh and my planes, i'm using the "IntersectBreps" command. My questions are:
1) is there a better command to use for finding intersections between a mesh and a plane?
2) IntersectBreps gives me errors for my input mesh and plane:
Message: unable to convert eaaa6e92-a379-466d-95b2-d1e1c6587115 into Brep geometry
how do i convert my plane and my mesh into Breps that IntersectBreps can work with?
Tags for this Thread